Wednesday, March 4, 2009

Connect Sony Dvp Sr200p Dvd To Tv

The phone in class? Yes, thanks ... and more!

in America are increasing research projects, publications, and successful experiments largely financed by state funds and not for the development of educational activities that use mobile devices, with multiple benefits. E 'last month's report "Pockets of Potential" of the Joan Ganz Cooney Center : the visionary transformer - with the Muppets of Sesame Street (appeared in Italy as "Open Sesame") - a powerful tool in the television education, tries again with the proposal to provide an overview of the potential of mobile technologies hidden until recently relegated exclusively to the fields of entertainment and social communication and strictly kept away from school walls, and a reference design for competitive ability in students recovering Americans .
stimulate the curiosity and the motivation of the "digital natives" providing a relatively low-cost ICT devices even at the lowest income brackets to give all students an access to learning without time or space limits, improve collaborative interactions and communication needed in the third millennium, enjoy the portability and adaptability Extreme mobile device to any environment and ensure a personalized experience of learning are the foundation from which to coordinated action of large effect.
Among the various projects analyzed, Project K-Nect , which uses smart phones, digital broadband Qualcomm, Microsoft engineered to deliver digitized fragments of Algebra ("digital snippets") prepared by the Math Forum Drexell University and transformed into interactive content dynamic eye-catching, has already registered some success in its first phase has just ended: 75% of the participating classes (fifteen of North Carolina weak in mathematics which benefit from limited access or absent in PC and Internet at home) showed significant improvements compared to their peers not involved in the project.
service freeware Gcast - that lets you record podcasts via Playlist Manager, or call free from mobile phone to a toll-free number - and that of Polleverywhere.com - that enables us to propose a survey or a multiple choice questionnaire to free to reply with an SMS - are just two of many cases of use of mobile phones for educational purposes. The growing use of mobile devices also depends on the large number of web services that have multiplied rapidly freemium although certainly not for the schools - but very useful for the latter - especially in the free version of the base. Podcasts can be valuable to monitor improvements in reading skills in their mother tongue or foreign language to interview people and collect data, to record the experiences of educational tours to rework later. The convergence of extreme
expensive option series, the wider availability of GPS (by October 2009, half of the phones will be standard in the U.S.), the consolidation of multiple platforms that solve the problem of the software and touch screen which makes mobile phones more user friendly are all elements that open borders unexpected.
The quality and variety of projects is astounding: Supersleuths.edc.org investigation has developed games for Nintendo DS to enrich the lessons of traditional language and science, while JUMP into Reading for Meaning offers the Nintendo DS Lite for adventure role-playing games and educational development program Vocabulary; handheld GPS ( Education Arcade and MIT Teacher Education Program ) are used in the project Augmented Reality Games to match real-world experiences with additional information by providing high school students or college opportunities for scientific investigations on a large scale in on issues of environmental, and even GPS and QR codes allow students who take part in the GeoHistorian Project to link the class to places of historical interest, allowing anyone to walk in these places to access content created by students themselves and made available online.
However, whether it's the cheapest iPod, or much more expensive smartphones, or the Nintendo DS, Palm OS or Windows Mobile handheld, the ability to recover disparity in the opportunity to learn outside of school moves access to participation in digital technical problem and the need to address the key challenges mobile learning: to convince parents and teachers in the instructional and educational potential of mobile technology, solve problems related to a possible improper or unethical use of the devices by students, to overcome the limited physical attributes with appropriate software and widely compatible and, ultimately, to develop educational series evaluations and mobile organic theory of learning.

0 comments:

Post a Comment